Autodesk® MotionBuilder provides the interface between the captured motions and the actual art that is generated in Autodesk® Maya and 3ds Max.
Nvidia provides the graphics cards necessary to drive the stunning 3D animations created by PhaseSpace motion capture systems.
A leader in Virtual Reality for Arcades, we’ve worked with TriHelix to develop cutting-edge wireless multiplayer immersive experiences. TriHelix designs and fabricates custom mocap props for VR gaming.
Using the tools available as part of the Unreal Engine 3 Integrated Partners Program, PhaseSpace has enabled the use of real-time motion capture data in the Unreal Engine.